๐Ÿ€„One deck, everyone dealt, nothing repeated.

โœ“ Tested & verified Updated: How the randomness works

Card dealer

One deck, 4 players, 5 cards each โ€” press deal and the table is set.

The whole deck is shuffled once before the first card, the way a dealer does it

Game night, drawn

Weekly

One game, one way to decide who starts, and one rule to change โ€” drawn fresh each week. For the dice, cards and coin in the drawer.

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How do you deal cards to several players online?

Shuffle the whole deck once, then deal off the top until everyone has a hand. That is what a dealer does at a table, and it matters more than it sounds: hands dealt from one shuffled deck are dependent. Once the ace of spades is in one hand it cannot be in another. A tool that draws each hand independently gives two players the same card, and the game is over before it starts.

Four players at five cards each uses 20 of the 52, leaving 32 in the stock โ€” printed under the table because it is what you need for the next round. Ten players at five just fits; ten at six does not, and the tool says so rather than quietly dealing a card twice.

The shuffle is Fisherโ€“Yates over the full deck, so every one of the 52-factorial orderings is equally likely. Deal again and the deck is rebuilt from all 52 โ€” a fresh deal, not a continuation.

What one deck will stretch to

GamePlayersCards eachCards usedLeft in the stock
Draw poker552527
Rummy472824
Go fish452032
Bridge413520
Blackjack, opening621240
Crazy eights372131

Bridge is the only common game that uses the deck exactly โ€” which is why it is the one that never needs a stock pile.

The stock is the number you actually need

Everything after the deal comes out of what is left: the draw pile, the discard, the community cards. That is why the count is printed under the table rather than left to be worked out. Deal six players seven cards each and there are ten cards left, which is not a game โ€” it is a hand nobody can finish.

For one card or a whole shuffled list

A single draw is quicker with the random card tool, jokers included if you want them. To put any list at all into a random order โ€” a playlist, a running order, a deck of your own making โ€” the list randomizer shuffles whatever you paste in.

Frequently asked questions

Can two players get the same card?

Not in one deal. Every hand comes off the same shuffled deck, so a card that is out is out โ€” the same guarantee a physical deck gives you. Press deal again and the deck is rebuilt from all 52, so cards from the previous deal can certainly reappear in the new one.

How many players and cards can it handle?

Two to ten players, one to thirteen cards each, up to the 52 the deck holds. Ask for more than that and the tool refuses and tells you the total rather than dealing something impossible. Ten players at five cards each is 50 โ€” about the limit of what one deck supports.

Is this dealt one card at a time or in blocks?

The hands are taken as blocks off the top, which is mathematically identical to dealing round the table one at a time โ€” the deck was already shuffled, so the order cards come off in makes no difference to anybody’s odds. Casinos deal round the table for etiquette and for the players’ peace of mind, not because it changes the maths.

Are jokers included?

No. This is the standard 52-card deck, which is what almost every game that deals hands actually uses. If you need a single card with jokers optional, the random card tool has the switch.

Can I use it for poker or rummy?

For the deal, yes โ€” five each for draw poker, seven for rummy, thirteen for bridge. What it does not do is manage the rest of the hand: no discarding, no community cards, no turns. It sets the table and then gets out of the way.

What happens to the deal when I close the tab?

It is gone. Nothing is stored, nothing is sent, and there is no way to recover a deal after the fact. If it matters to someone who is not looking at your screen, screenshot it โ€” the page will not remember it for you.

How the randomness works

A 52-card deck is built as an ordered list of thirteen ranks in four suits and shuffled with Fisherโ€“Yates: walking backwards through the list, each card is swapped with one chosen uniformly from the positions at or before it. Every index comes from crypto.getRandomValues with rejection sampling, so no ordering is favoured. Hands are then taken in sequence off the top of the shuffled deck, which makes duplicates impossible by construction rather than by a retry loop. The stock figure is 52 minus the cards dealt. Nothing persists between deals.

Sources:

Why the deck is shuffled before the first card, not during

Dealing is one of those things that looks trivial until you try to do it correctly. The naive version โ€” pick a random card for each player in turn โ€” is subtly broken, because nothing stops the same card from being picked twice, and the bug only shows up occasionally, which is the worst frequency for a bug to have. The correct version is the one card players have used for centuries: randomise the whole deck first, then take from the top and never look back.

It is also why seven riffle shuffles is the number quoted at card tables. Bayer and Diaconis showed in 1992 that a physical deck is not properly mixed until about the seventh riffle, and that everything before that leaves readable structure from the previous hand. A digital shuffle reaches a uniformly random ordering in a single pass, which is one of the very few places where the screen is straightforwardly better than the felt.